When making a Dragon Ball game, it’s hard to get a lot of things right. There’s the Supersonic flying, the massive energy blast, the crasahing giant mountains and watching them topple to the ground. Can Budokai Tenkaichi nail it all down? Budokai Tenkaichi means “World’s Best Martial Arts Tournament” in english.

The graphics of the game maybe a little bit blocky, but no mistake: Budokai Tenkaichi moves and looks exactly like the anime. Battles are just as fast and furious as any you would see in the show, with the amazing cell-shaded characters pulling off all those special attacks and craxy finishing moves. The Graphics had me in the action so deep that i were screaming, “Kamekamehaaaa!” along with our onscreen Goku.

With the gigantic 3D arenas, this fighting game gives you all the freedom to take your battles to the next level. You can Dragon Rush forward and get up close and personal, or you can fly up and let loose with the string of “Ki Blast”. But with all the nifty moves at your command, this game is hard or should i say merciless?^^ Gamers looking for a dandy time will end up butting their heads against some frustratingly powerful foes which would be fine if we were all “Super Saiyans” but come on! We’re just humans here!^^

With sound effects and voice acting lifted straight from the show, it’s not hard to get hyped up for the battle. Too bad the tasteless, repetitive music isn’t up to snuff.

The game replay all the greatest DBZ battles, from the arival of Raditz all the way to Goku’s final journey in the Kid Buu episodes. Plus, you can unlock over 60 characters from the entire saga! And that’s just in “Z Battle mode.” Character evolution, ranked tournament, and a 100-fight long challenge make for one jam-packed game!

The fighting system may look simple, but don’t be fooled: your training will be so punishing. Don’t be surprised if you end up throwing your contoller in your Tv screen^^. But if you have the patience to work through it, you’ll find the most complete and exciting Dragon Ball Z experience there is!

FINAL FANTASY IV

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Final Fantasy IV is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy series.

the game was re-titled “Final Fantasy II” during its initial release outside of Japan due to it being the second of the series released there, but later localizations used the original title.

The player takes the role of Cecil, a Dark Knight from the Kingdom of Baron, on his journey to save the world from the evil Golbez. Struggling to prevent Golbez from acquiring powerful Crystals, Cecil learns of his heritage and travels through three realms to battle Golbez’s minions. His lover, best friend, and other warriors join him for the adventure.

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Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its “Active Time Battle” system was used in six subsequent Final Fantasy games.

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In Final Fantasy IV, the player controls a large cast of characters and completes quests to advance the story. Characters move and interact with people and enemies on a field map, which may represent a variety of settings, such as towers, caves, and forests. Travel between areas occurs on a world map. The player can use towns to replenish strength, buy equipment, and discover clues about their next destination. Conversely, the player fights monsters at random intervals on the world map and in dungeons. In battle, the player has the option to fight, use magic or an item, retreat, change character positions, parry, or pause. Certain characters have special options

FINAL FANTASY III

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Final Fantasy III is a console role-playing game developed and published by Square in 1990 for the Nintendo Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system.

The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal’s pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

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There had been earlier plans to remake the game for Bandai’s WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received internationally, selling over one million copies in Japan. The Famicom version of the game was released on the Wii Virtual Console service in Japan on July 21, 2009.

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The gameplay of Final Fantasy III combines elements of the first two Final Fantasy games with new features. The turn-based combat system remains in place from the first two games, but hit points are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, however, magical attacks are not auto-targeted in the same fashion.

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FINAL FANTASY II

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Final Fantasy II is a console role-playing game developed and published by Square (now Square Enix) in 1988 for the Family Computer (or Famicom, known as the Nintendo Entertainment System outside Japan) as a part of the Final Fantasy series.

The game’s story centers on three youths whose parents were killed during an army invasion. The invasion leader, an emperor, pursues world control using monsters and demons. The youths join a resistance to end the emperor’s war.

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Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid.

Final Fantasy II begins with Firion, Maria, Guy and Leon being attacked by Palamecian soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda of Fynn, who has established a rebel base in the nearby town of Altair after the Emperor captured her city. Hilda denies a request by Firion for the trio to join the rebel army on the grounds that they are too young and inexperienced. Shortly thereafter, the three set off for the besieged Fynn in search of Leon, where the four find an ailing Prince Scott of Kashuan, Princess Hilda’s fiancé. As Scott is dying, he informs them that Borghen, who was once a knight in the service of Fynn, betrayed the rebellion and became a General in the Imperial army. The party returns to Altair to inform Hilda of the occurred, and after an emotional reminiscence about Scott, she allows the group to join the rebel movement and charges them, along with White Mage Minwu, with journeying north to find Mythril, a metal which could create powerful weapons.

The party makes its way north to the mountain village of Salamand, which is under siege by the Empire, and its residents forced to mine Mythril for the Imperial army. There they meet Josef, who informs them that the men of the village are mining the Mythril in the cave at Semmit Falls. Josef, however, can do nothing, as his daughter, Nelly, is being held captive. The party enters the mine, saves the captives, including Nelly and the thief Paul, and returns to Altair with the mythril. Then the party goes to the small city of Bafsk to prevent the construction of a large airship known as the Dreadnought. However, as soon as they arrive the Dreadnought is completed and takes off. The group then goes after the powerful Sunfire which could blow up the Dreadnought – but Kas’ion Keep, where the Sunfire is kept, can only opened by a bell. After retrieving it, the party confronts Borghen and kills him – but after dying he releases a boulder at the party, which crushes Josef while he allows the rest of the party to escape. Once the party enter the Keep, they are joined by the Kas’ion prince Gordon. After successfully retrieving the Sunfire, they watch helplessly as an airship—with Hilda on board—is captured by the Dreadnought. When the Dreadnought is put down to stock up on supplies, the party sneaks into it, saves Hilda, and throws the Sunfire into the engine. Before escaping from the Dreadnought’s explosion, the party encounters a Dark Knight – whom Maria recognizes as Leon.

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The King of Fynn, now close to death, summons Gordon, Minwu and Firion’s group to his deathbed and before dying, tasks them with his final orders: Gordon is given command of the rebel army, Minwu is charged with finding the Ultima Tome, and Firion’s group is given the task of seeking out the seemingly extinct dragoons of Deist. While seeking transport to Poft, the party finds Leila, who happens to have a ship that she is willing to use to help the party travel to Deist. Once on the open sea, however, Leila reveals that she is a pirate, and her true intentions are to plunder the unsuspecting party. The party defeats the crew, and Leila agrees to join the party and allow them to travel to Deist.

In Deist, the party finds only a mother with her son, learning that all but one of the Dragoons and all but one of the Wyverns are dead, partly as a result of Imperial poison. The party later places an egg of the last wyvern in a pool in the depths of Deist Cavern. Upon returning to Altair, the party kills a monster impersonating Hilda, and goes to an Arena where the real Princess is being held captive. After being imprisoned there by the Emperor’s troops, the party is released by Paul, and then saves the real Hilda. After returning to Altair, the party aids an attack to reclaim Fynn by infiltrating the city’s castle and killing the commander of the Imperial forces. Then they travel west searching for Minwu. On the way to Mysidia Tower, where the Ultima Tome is kept, the party is swallowed by a Leviathan en route to the tower, separating Leila from the rest of the party and stranding them in the great beast’s innards. The party then makes their way out of the beast’s monstrous insides, meeting and joining forces with Ricard, the last surviving dragoon. On the top of Mysidia Tower, Minwu explains that he was awaiting their arrival, then turns around to cast a powerful spell to shatter the seal on the room containing the Ultima Tome, but at the cost of his own life.

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the party returns to Fynn and sees that many towns have been destroyed by a Cyclone summoned by the Emperor. The party calls upon the newly born last Wyvern to take them to a castle inside the Cyclone, where they confront and kill the Emperor. Back at Fynn, everyone celebrates the Empire’s defeat, but a mortally wounded Fynn soldier arrives and reveals that the Dark Knight — actually Leon, Maria’s long-lost brother — has taken the throne and plans to destroy the Rebels with the Imperial army. The party realizes that they will have to infiltrate the castle of Palamecia from the air after talking with Paul, and receiving permission from a dying Cid to use his airship.

The party enters the castle and confronts Leon, who willingly aided the Empire and now lusts for the power of the fallen Emperor. However, no sooner has he stepped away from his new throne to confront the party, the Emperor reappears in the throne room in a new demonic form, revealing he returned from Hell with the intention of destroying the entire world and its inhabitants. Ricard dies fighting the Emperor to let the party and Leon escape with the Wyvern. Palamecia Castle then crumbles and the palace of Hell, Pandaemonium, takes its place. Leon agrees to help his friends and sister to seal the Emperor away for good.

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The party travels to the Jade Passage—an underground cavern that is a portal to the underwold, and from which all the monsters have sprang, including the Dark Emperor where it finds a portal to Pandaemonium. After fighting its way through the fortress, the party reaches the Dark Emperor at the top, and defeats him for a second time. Firion returns to the Castle of Fynn, where Hilda, Gordon, Nelly, Leila, and Paul all wait to congratulate the party on the victory. In the aftermath of the battle, life begins anew for all these characters; however, Leon is skeptical of his own future, since so much has gone on between the party members and him. Despite Maria’s protests, Firion lets Leon go, but reminds him that there is always a place for him there in Fynn, where he belongs.




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